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DXVK 2.5.3 improves Far Cry 5, Max Payne 3, and other games.

2025/01/14 0:01:22
DXVK 2.5.3は、VulkanベースのD3D9、D3D10、D3D11のLinux/Wine実装を改善するための第3回メンテナンスアップデートとしてリリースされました。この更新では、Halo: The Master Chief Collection、TopSpin 2k25、Far Cry 5、Max Payne 3、Bright Memory、Arcana Heart 3 LOVE MAX!!!!!、The Hurricane of the Varstray -Collateral hazardなど、多くのゲームのパフォーマンスと互換性を向上させました。特に、TopSpin 2k25では特定のテクスチャ操作で無効なシェーダーコード生成を防ぐ修復が行われました。
DXVK 2.5.3 improves Far Cry 5, Max Payne 3, and other games.
以下が翻訳結果です:

DXVK 2.5.3 has been released today as the third maintenance update of the DXVK 2.5 series for this Vulkan-based D3D9, D3D10, and D3D11 Linux/Wine implementation.

DXVK 2.5.3 improves support for various games including Halo: The Master Chief Collection, TopSpin 2k25, Far Cry 5, Max Payne 3, Bright Memory, Arcana Heart 3 LOVE MAX!!!!!, and The Hurricane of the Varstray -Collateral hazard.

In this release of TopSpin 2k25, a fix has been made to prevent invalid shader code generation for specific rare texture operations in D3D11. In Bright Memory, an issue has been addressed that avoids games from selecting too many integrated graphics. For Far Cry 5, measures have been applied to avoid issues with terrain not being visible on Intel GPUs.

For the game "Arcana Heart 3 Love Max!!!!!", DXVK 2.5.3 enables a 60 FPS limit to resolve game problems on OLED screens of Steam Deck. For "The Hurricane of the Varstray -Collateral hazard", a 60 FPS limit is enabled to resolve game issues when running in windowed mode.

In Max Payne 3, this release enables strict floating-point arithmetic simulation to address incorrect resolution issues in D3D9 mode. Additionally, for Halo: The Master Chief Collection, it fixes shader-related issues that cause objects to flicker on some graphics drivers. DXVK 2.5.3 also improves the debugging experience when DXVK_DEBUG=markers is set and addresses potential issues with handling NaN tessellation factors in D3D11 hardware shaders. It also resolves an issue where valid shader code is rejected during D3D9 shader validation, which can cause severe rendering problems when fixed-function rendering is used in many D3D8 and D3D9 games.

For more details on the changes in DXVK 2.5.3, you can check the project's GitHub page. This version can also be downloaded as a source tarball from the same location. Of course, within a few days, new DXVK versions will be available through the stable repositories of GNU/Linux distributions.