帝国:《帝国:全面战争》适用于Android的版本远不止是一个移动版本。
Feral Interactive 将经典策略游戏《帝国:全面战争》移植到移动设备上,增加了触控控制和重新设计的用户界面,使其成为迄今为止最愉快的版本。游戏在大多数兼容设备上以稳定的 30 FPS 运行,但存在设备兼容性限制。主要变化包括改进的研究系统和自动补给机制,减少了微管理。游戏将于11月21日发布,定价为19.99美元。

性能与兼容性
其兼容列表令人沮丧地有限。尽管用户界面和游戏机制发生了显著变化,但帝国:全面战争的移动版并未进行图形重制。与更 demanding 的 Android 游戏相比,硬件要求相对较低,因此您应该在所有兼容设备上以稳定的 30 FPS 体验游戏。我在 Nubia RedMagic 9 Pro 和 Google Pixel 8 上测试了这款游戏,性能表现一致。即使是最大的战斗也流畅运行,没有卡顿。没有可重复的广告,区域:字符计数可重复。可重复的调试数据:{"injection":"none","adPosition":1,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":1,"nbrPlacementsScanned":1,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":802}Feral Interactive 对其游戏可以运行的设备有严格的限制。所有兼容的设备都在游戏的 Play Store 页面上列出,但限制非常有限。例如,我的 Samsung Galaxy Tab S9 FE 未被 Feral Interactive 批准,因此尽管其性能比其他批准的设备更强,也无法安装该游戏。可重复调试数据:{"注入":"before","广告位置":1,"起始点":0,"skipEvery":null,"每次跳过填充的放置数":1,"扫描的放置数":1,"规则数":1000,"退化起始点":1,"停止广告":null,"是否早期注入":false,"实际计数":1168} 区域:字符计数可重复。 ✕ 移除广告 可重复调试数据:{"注入":"after","广告位置":2,"起始点":0,"skipEvery":null,"每次跳过填充的放置数":2,"扫描的放置数":1,"规则数":1000,"退化起始点":1,"停止广告":null,"是否早期注入":false,"实际计数":0} 可重复调试数据:{"是否早期注入":false,"当前规则数":1000,"实际计数":0,"是否实际计数达到阈值":null,"剩余用于注入的计数":null,"下一个块的计数":null,"剩余用于注入的计数是否达到阈值":null}虽然这确保了兼容设备上流畅的游戏体验,但这些限制可能会令人沮丧,特别是当你拥有一个硬件性能远超《帝国:全面战争》要求的不兼容移动设备时。在区域中没有可重复的广告:字符计数可重复。可重复的调试数据:{"injection":"none","adPosition":2,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":2,"nbrPlacementsScanned":2,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":233} 在区域中没有可重复的广告:字符计数可重复。可重复的调试数据:{"injection":"none","adPosition":2,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":2,"nbrPlacementsScanned":2,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":473} 在区域中没有可重复的广告:字符计数可重复。可重复的调试数据:{"injection":"none","adPosition":2,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":2,"nbrPlacementsScanned":2,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":473}用指尖指挥军队巧妙的UI更改使《帝国:全面战争》在平板电脑上易于游玩没有可重复的广告位:字符计数可重复。可重复的调试数据:{"injection":"none","adPosition":2,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":2,"nbrPlacementsScanned":2,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":713}Feral Interactive 为我们制作了一些我们见过的最好的移动游戏版本。像 Empire: Total War 这样的游戏,曾经似乎无法在没有鼠标和键盘的情况下玩,但在我们的移动设备上却一样沉浸。然而,学习曲线很陡峭。无重复广告:字符计数可重复。重复调试数据:{"injection":"none","adPosition":2,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":2,"nbrPlacementsScanned":2,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":991} 重复调试数据:{"isEarlyInjection":true,"currentRuleCount":1000,"actualCount":991,"hasActualCountMetThreshold":true,"countRemainingForInjection":9,"nextBlockCount":332,"hasCountRemainingForInjectionMetThreshold":true,"nextCount":1323} 重复调试数据:{"injection":"before","adPosition":2,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":2,"nbrPlacementsScanned":2,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"isEarlyInjection":true,"actualCount":1000} 区域:字符计数可重复。 ✕ 移除广告 重复调试数据:{"injection":"after","adPosition":3,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":3,"nbrPlacementsScanned":2,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"isEarlyInjection":true,"actualCount":0}在与这款游戏的第一个小时内,我发现很难发出简单的指令、导航菜单,以及一般理解屏幕上的新UI按钮。尽管我已经在《帝国:全面战争》上投入了数百个小时,但在游戏中,我发现我的单位在四散移动,导致我甚至无法赢得最简单的战斗。没有可重复的广告,区域:字符计数可重复。可重复的调试数据:{"injection":"none","adPosition":3,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":3,"nbrPlacementsScanned":3,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":323} 关闭 没有可重复的广告,区域:字符计数可重复。可重复的调试数据:{"injection":"none","adPosition":3,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":3,"nbrPlacementsScanned":3,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":563}然而,触摸控制很快变得顺手,我再次被帝国:全面战争的成瘾游戏玩法吸引。不过,我一直在手机的小屏幕上玩游戏,这破坏了体验。在区域中没有可重复的广告:字符计数可重复。可重复的调试数据:{"injection":"none","adPosition":3,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":3,"nbrPlacementsScanned":3,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":802} 可重复的调试数据:{"isEarlyInjection":true,"currentRuleCount":1000,"actualCount":802,"hasActualCountMetThreshold":true,"countRemainingForInjection":198,"nextBlockCount":420,"hasCountRemainingForInjectionMetThreshold":true,"nextCount":1222} 可重复的调试数据:{"injection":"before","adPosition":3,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":3,"nbrPlacementsScanned":3,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"isEarlyInjection":true,"actualCount":1000} 区域:字符计数可重复。 ✕ 移除广告 可重复的调试数据:{"injection":"after","adPosition":4,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":4,"nbrPlacementsScanned":3,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"isEarlyInjection":true,"actualCount":0}正如我在2022年在审查《Total War: Medieval II - Kingdoms》时所说,Total War最适合在大屏幕上体验。尽管有巧妙的触控控制,但我的屏幕很快就因为通知和状态符号而变得拥挤。《Empire: Total War》也面临同样的问题;单位的状态栏在我的手机上几乎无法辨认,而用来放大它们的便捷按钮却遮挡了大部分战场。在区域中没有可重复的广告:字符计数可重复。可重复调试数据:{"injection":"none","adPosition":4,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":4,"nbrPlacementsScanned":4,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":222}我赞赏Feral Interactive为使《帝国:全面战争》在手机上可玩所做的努力,但这款游戏最好在平板电脑上体验。无重复广告区域:字符计数重复。可重复调试数据:{"injection":"none","adPosition":4,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":4,"nbrPlacementsScanned":4,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":364} 无重复广告区域:字符计数重复。可重复调试数据:{"injection":"none","adPosition":4,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":4,"nbrPlacementsScanned":4,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":364}一个新帝国:为移动设备带来全面战争体验补给和研究的更改使游戏体验更加顺畅。无重复广告区域:字符计数重复。可重复调试数据:{"injection":"none","adPosition":4,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":4,"nbrPlacementsScanned":4,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":604}正如之前所提到的,Feral Interactive 不仅对这款游戏的用户界面和控制进行了重新设计。这款游戏的核心机制几乎全部进行了重新设计,但老玩家无需担心,因为其中大部分内容都是可选的;如果你选择,可以以最少的改动体验经典的《帝国:全面战争》。在区域中没有可重复的广告:字符计数可重复。可重复的调试数据:{"injection":"none","adPosition":4,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":4,"nbrPlacementsScanned":4,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":939} 可重复的调试数据:{"isEarlyInjection":true,"currentRuleCount":1000,"actualCount":939,"hasActualCountMetThreshold":true,"countRemainingForInjection":61,"nextBlockCount":413,"hasCountRemainingForInjectionMetThreshold":true,"nextCount":1352} 可重复的调试数据:{"injection":"before","adPosition":4,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":4,"nbrPlacementsScanned":4,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"isEarlyInjection":true,"actualCount":1000} 区域:字符计数可重复。 ✕ 移除广告 可重复的调试数据:{"injection":"after","adPosition":5,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":5,"nbrPlacementsScanned":4,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"isEarlyInjection":true,"actualCount":0}其中一些功能,如自动补充陆地和海军单位,是从《全面战争》系列后期游戏(如《全面战争:拿破仑》)中借鉴的,而其他一些功能,如重新设计的研究系统,则是为移动版全新开发的。关于主要变化的详细解释可以在Feral Interactive的网站上找到,但我注意到两个变化对我的游戏体验影响最大。无重复广告显示:字符计数可重复。重复调试数据:{"injection":"none","adPosition":5,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":5,"nbrPlacementsScanned":5,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":352}首先是对研究机制的重做。不再在你的帝国中的每个大学城研究一个项目,而是大学生成研究点,你可以将这些点分配到多个项目上。升级的大学生成更多的点,绅士也贡献点数。你还可以将绅士分配到特定位置(如工厂城镇),在那里他们可以发展专长,增加他们对特定科技树的贡献点数。在区域中没有可重复的广告:字符计数可重复。可重复调试数据:{"注入":"无","广告位置":5,"起始点":0,"跳过每":null,"每次跳过填充的插槽数":5,"扫描的插槽数":5,"规则数":1000,"退化起始点":1,"停止广告":null,"实际计数":801}总体而言,这导致了更少的微管理以及一个更具吸引力的技术树,因为你可以选择通过将所有研究点分配给一个项目来快速推进单个项目,或者同时研究多个项目,但速度较慢。可重复的调试数据:{"注入":"before","广告位置":5,"起始点":0,"每隔":null,"每次填充的广告数量":5,"扫描的广告数量":5,"规则数量":1000,"退化起始点":1,"停止广告":null,"是否早期注入":false,"实际数量":1038} 区域:字符计数可重复。 ✕ 移除广告 可重复的调试数据:{"注入":"after","广告位置":6,"起始点":0,"每隔":null,"每次填充的广告数量":6,"扫描的广告数量":5,"规则数量":1000,"退化起始点":1,"停止广告":null,"是否早期注入":false,"实际数量":0} 可重复的调试数据:{"是否早期注入":false,"当前规则数量":1000,"实际数量":0,"是否已达到阈值":null,"剩余用于注入的计数":null,"下一个块的计数":null,"是否已达到剩余用于注入的阈值":null} 关闭 无可重复的广告区域:字符计数可重复。 可重复的调试数据:{"注入":"none","广告位置":6,"起始点":0,"每隔":null,"每次填充的广告数量":6,"扫描的广告数量":6,"规则数量":1000,"退化起始点":1,"停止广告":null,"实际数量":240}第二次重大变化是补给。不再需要手动选择单位并等待两个回合让单位恢复满血,当军队或舰队驻扎在友方或盟友领土时,单位会自动补给。将军队或舰队驻扎在友方港口、贸易节点、城镇或首都可以显著加快补给速度,各种科技也可以提升这一速度。在区域中没有可重复的广告:字符计数可重复。可重复调试数据:{"注入":"none","广告位置":6,"起始点":0,"跳过每":null,"每次跳过填充的插件数":6,"扫描的插件数":6,"规则数":1000,"退化起始点":1,"停止广告":null,"实际计数":650}对于海军单位,这里有一层额外的战略。所有海军单位以相同的固定费率补给,因此最大的船只将比较小的船只补给时间显著更长。这些补给变化的总体结果使《帝国:全面战争》与系列后续游戏保持一致,减少了微管理,同时不失策略性。可重复调试数据: {"injection":"before","adPosition":6,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":6,"nbrPlacementsScanned":6,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"isEarlyInjection":false,"actualCount":1023} 区域: 字符计数可重复。 ✕ 移除广告 可重复调试数据: {"injection":"after","adPosition":7,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":7,"nbrPlacementsScanned":6,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"isEarlyInjection":false,"actualCount":0} 可重复调试数据: {"isEarlyInjection":false,"currentRuleCount":1000,"actualCount":0,"hasActualCountMetThreshold":null,"countRemainingForInjection":null,"nextBlockCount":null,"hasCountRemainingForInjectionMetThreshold":null}帝国:大部分机械改动在开始战役时可以关闭,但大多数较小的改动无法撤销。无重复广告,区域:字符计数可重复。可重复调试数据:{"注入":"none","广告位置":7,"起始点":0,"跳过每":null,"每次跳过填充的插件数":7,"扫描的插件数":7,"规则数":1000,"退化起始点":1,"停止广告":null,"实际计数":156}帝国:全战是另一款来自Feral Interactive的精彩移植作品。尽管在手机上体验拥挤和笨拙,Empire: Total War for Android and iOS 仍然是来自 Feral 的又一款出色的移植作品。虽然死忠原作粉丝可能会因游戏的一些重大变化而感到失望,但重新设计的机制大大减少了微管理,同时也使游戏对新手更加友好。在区域中没有可重复的广告:字符计数可重复。可重复调试数据:{"injection":"none","adPosition":7,"startingPoint":0,"skipEvery":null,"nbrPlacementFilledEachSkip":7,"nbrPlacementsScanned":7,"ruleCount":1000,"degradationStartingPoint":1,"stopAds":null,"actualCount":504}帝国:全面战争将于11月21日以19.99美元的价格在Play Store和App Store上架。```html <div class="app-widget-container"> <div id="com.feralinteractive.empire_android&gl=us"><img src="https:\/\/play-lh.googleusercontent.com\/_jVd9_2tmJPxse-PDnoowF0PjDtG2kYHP494zd3BQmyCR36l6HNoiOt1pzUuB12hXw"></div> <div class="app-widget-details"> <a href="https:\/\/play.google.com\/store\/apps\/details?id=com.feralinteractive.empire_android&gl=us" class="app-widget-name" target="_blank" rel="nofollow"><span>Total War: EMPIRE</span></a> <div class="app-developer"> <div class="app-developer-name"><a href="https:\/\/www.feralinteractive.com\/"target="_blank" rel="nofollow" class="app-widget-developper">Feral Interactive</a></div> <div class="app-genre">STRATEGY</div> </div> <div class="app-widget-infos"> <div class="app-widget-price">Price: Free</div> <div class="app-widget-rating-"></div> </div> <a href="https:\/\/play.google.com\/store\/apps\/details?id=com.feralinteractive.empire_android&gl=us" target="_blank" rel="nofollow" class="app-widget-download"><span>Download</span></a> </div> </div> ```分类
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